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J0nn1D
Hey All,


I would like to share with you a very simple, effective zombie guide that should...... if you have half decent players get you to a very high round. I'm talking high 20's not high teens ;)



You will need 3 / 4 people, you can do it with 2 however it is far easier with 3 or 4.

I'm going to split the guide into a few sections, firstly it will be in half as you will be split into 2 teams!!!

I will start with the German side (left)

I'm going to use this guide as you have 4 people, if you don't it doesn't matter you will manage......
So you German dudes will be mainly covering the back windows and letting the yank's get the fountain area kills for now. As always, shoot them 6 times on round 1 and knife them, round 2 shoot 8 times and knife them and you should easily have enough points to go upstairs and buy an MP40 before you run out of ammo & nades.

alternate methods:
if you really don't want to use your colt, buy a Kar early on and shoot them once in the head on round 1, round two you can get two body shots and round 3 again two body shots. by this time you should have enough. Alternatively if you are sucky with the Kar, buy the G43 and just kill them off.
If you are struggling to milk the zombies fully of its pointy goodness, buy a Kar early on and go for head shots, or buy the G43 and shoot as normal.

I will state that the BEST method here is to use your pistol and knife as you can literally have thousands of points by round 3.

One final point I will make is if you really want to get upstairs quick, have one of you get the 1st 1000 points (enough for an MP40) then let the other guy get 2k (stairs and MP40) you really should be able to do this by round 2 if done properly.

So as a quick run down on my recommendations to what German side need and should do:
- pistol them down 6 shots (round 1) 8 shots (round 2) ~12 shots (round 3) and knife to finish them off
- open the stairs 1000
- buy the MP40 1000 x2
total: 3000 points (I'm pretty sure I've had this in round 1 once loll)
Camp it out and save up, let the zombies in for max ammos and 2X DON'T BUY ANYTHING ELSE!!

American side (right)
now you guys have your work cut out, its best if your better players are on this side as they will be doing WAY more work than the Germans.

Again, the same as yonder neighbors, use the pistol and knife to finish them off for that lovely 130 points ;)


TIP 1
now your position can be very useful, have one guy stood next to the window to rebuild and take out the majority of zombies coming from the middle, while the 2nd guy stands directly through the door... this is good because you can toss 'nades through the window to your right (make sure you smash the glass 1st as nade's DON'T go through glass!!!) and then if you spin 180 you can see the back window.... yet!!

so you guys only need 750 to open the door whoop whoop, however.. sux to be you as you need 1200 for Tommy gun...

So as with the German side, you will be colt'ing and knifing until one gets 1200 and the other gets 1950 (so less than the German side anyway) out of personal preference, you really want to get those stairs open asap, I really hate that room with the double barrel and Tommy gun its dark and the water is annoying.

So shoot the zombies and open the stairs (1000points)

Once you are up their, blast away - now a good point to make (not so important at this stage but vital later on) is to avoid going up and down the stairs in-between rounds!! you will get cornered, and you will get raped, end of.

so make a choice, stay downstairs, or go up nether matter at this early stage as long as you keep your eyes (and more importantly ears) peeled... you can hear behind you and the make enough noise to wake the dead ... no pun intended ha-ha ;)

You guys want to keep blasting your way through as you feel comfortless, take your time the Germans have the best camping spot available to man and will have less zombies to contend with.

For obvious reasons you are working towards the power room, now it is up to you to rush their and unite ASAP, or to wait until you have enough for a perk or two (more on this soon) I personally never have problems with points just aim for the chest and head shot to finish them off, you will get the feel for how long it takes before you go for the head. again the simple thing to do here is always aim for the head (you will get more points shooting the body 1st as it does less dmg= more points as you hit with more bullets) headshots are VITAL to getting an absurd number of points I usually always pull out a 50% has to kills often more (my best is like 120 kills and 116 hs's) then we died haha =P but the ratio was epic

So what the Americans will need:

1st door - 750
Tommy gun - 1200 x2
stairs - 1000
door to SOH - 750
door to butchers - 1000
door to power room - 750

total: 6850 points between you (easily possible in 4 rounds I may add)

Now, another point - It may be worth saving up and extra 2500 each as the German dudes will have enough for juggy and will be able to play more aggressive while you will your miniscule life will be zombie chowder pretty soon... I advise, get juggy as soon as possible.



PART 2: United....

so as soon as you hear that buzzing sound, German dudes need to move round to the American side and into the SOH room........ please buy juggy on the way you WILL have enough. this will save your life countless times. if you have enough now, get double tap aswell and ASAP get a Tommy gun to replace.

Now a quick tip is to not use the box yet, your Tommy gun and MP40 are EASILY enough to rack up points and kills with double tap they will quite easily keep until round 12 and if your really good round 16 (but if you are just using this at round 16 then you ether really suck or want to make things tough for yourself....)

Now all four of you want to hang around the butchers area, a comfortless place is two by the main door to SOH, one on the butchers window and one on the SOH window. just keep shooting away until you get enough for juggy, make this a priority next I get double tap - kills I'm down quicker meaning more points in less time, If you are getting double tap replace your colt with a MP40.

patch up with SOH and you are good to go. You really don't need quick revive with 4 people - if you have that many point that you feel the need to buy something go for it, but as I say - lets hope for the people that have spent about 10k on perks that you won't need it loll.

Once you have your perks, its time to get betties - any betties you place don't be stupid with them, have one person put them on the balcony leading to the power room, and the other 3 place them in the power room........ these are your safety net if you start getting over run you run your bleep back into the power room and re-group.

So for this part what you will need:

Juggy: 2500 x4
Double Tap: 2000 x4
SOH: 3000 x4
MP40: 1000 x2
Tommy: 1200 x2
quick revive: 1500 x? loll
betties: 1000 x4


Boxy Time's
now you take it in turn to box - you should have ample points by now (round 10ish) and they should be going up pretttttyyy quick now.. take it in turns and one person just stand by the box and buy buy buy - w.e. you get pick it up ( you will still have and MP40 or Tommy) and it goes wayyyy quicker. obv. if you get an MG42 or the ilk you want to switch to your other sub-machine gun and trade that.

While one person boxes' the other 3 want to be camping if out in the SOH room, just rotate round from the door --> SOH window --> butchers window make sure no one gets in these and you'll be fine. On a side note - if one person is covering the SOH window, make sure you are stood in front of the SOH machine - otherwise the zombies will run at the window guy and he will likely have his back turned which = fail.

Guns you want to pick up are as follows, in order of preference (at this round 12 - 16 ):

STG-44
FG42
Bar
Rockets (warning - may cause death loll)
ray gun - yep, down here - 1 hit KO means you don't get as many points (and let be honest the panzer is way funnier for shooting at someone getting harassed ha-ha)
Browning
MG42
FG
cocktails - theses are actually EPIC as you blow zombie legs off with them meaning end of round rebuild and boxes become 10x easier, and more comical (who doesn't love the noise they make!!)

Section 3: Time to camp

Time to camp could happen under two circumstances, I'll go through both:

1: Teddy bear
The power room is not a bad place to camp but it isn't worth staying there for the sake of it, if you get a teddy pop up out of the box, its time to move - now there is a little treat here which can be greatly helpful
it's that once you get a teddy, open the door to the other side of the power room (from the power room through to the toilets) - this also means if you don't have a decent gun - you can pickup and STG which will last for a round (maybe two) without a max ammo, and also you can see quickly 3/5 box spots two of which are incredibly easy to access from where you are camping, the other you just know its there... more on this next.

2: you've got your guns or are struggling
same as above: open the toilets, grab and STG and get round to the other side of the map.


now, where to position yourself;
when I occasionally play with randomers I hear two at the window two by the stairs.... which fails in two ways...

One: always have 3 on main bit, you only need one person at the window.... even with an MP40 my grandma could cover a window... just stand out of range to their grasp and hold down 'Rebuild' and make sure to aim for the head!!
One great thing about opening the toilettes is if the box goes in there.... you can box through the window ;) AKA: the 2nd awesome box spot.
obv. the 1st awesome box spot is by the wall next to the power.

So you have the window covered, now the other 3 (or 2) people will be standing somewhere between the double tap, and the archway ( personally prefer the archway as is means you get an *infinite* supply of grenades because they are right next to you) and basically just mow. remember basic stuff like don't spray, remember to tap the trigger don't hold it down when you get to about 21 / 22 you will need to hold it down for longer but never too long... you'd be surprised how quick an MG42+DT kills even level 20 zombies.... and of course you have the huge runway from the stairs to the arch meaning impact kills.

remember, if you get a bomb its worth running down stairs to check for a max ammo - if the window guy can see one in the Thompson room, someone run and get it while one person covers from the stairs and one guy covers the wall (window person stays put) ammo is what will make or break you.

if you have managed to get to round 27/28 (on Xbox at least) and ammo is low... don't worry, split up and
use both electric fences... buy MP40 and a BAR, you will see the number of zombies getting in drastically reduced by about & after this round once you get to here, DON'T rebuild any other walls, windows don't matter too much , but walls you should leave broken.

If you manage to make it to 31/32 congrats, you win. you will find no more than 5 zombies get in and if you all stand by one window its quite funny to watch. open all the doors and run round because YOU WIN!!



Food for thought:

By round 22 you will be running out of ammo every round with one gun if if you don't get 2 max ammos. In the event of this happening, window person must save a zombie, you can keep him by the window or let him in and play tag which ever takes your pick... and change your gun for every gun you get from the box until you get a browning or MG (or just buy an MP40 from the wall if your looking for a challenge... infinite ammo etc...)

The guns you want to end up with are:
Ray gun
MG42/browning
moltovs
no time to box, no ammo = mp40 time... even at 25 its not worthless.... it sucks, but it isn't worthless

moltovs? wtf? yes, they are great for taking the legs of zombies.
If you can conserve your ammo, you will be able to *complete* this 2nd zombie map.

I think that pretty much sums it up... let me know what you think.
fenny
need titles, pictures

break up the wall of text.


Can some please move my guide so people can read it? it would help people writing guides specialy this guy, he would know 1st wot we look for and how to make it better. Stickyed?
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