Will update as I remember them. I go on random searching-for-uber-commands-in-console sessions occasionally but never write anythign down.
- \r_aasamples 16 turns AA up to 16x. Will still show as 4x in menu even though you get 16x
- \r_aaalpha 2 Uses MSAA instead of DAA. better quality AA, looks very nice on MSAA (multi sampling anti aliasing)
- If you've an ATI GFX card open CCC advanced (catalyst control centre advanced) and you can force 24x AA. I *think* you can also force FSAA (The ultimate method for AA, better than MSAA and DAA)
- - \r_lodbiasskinned -1000 For some reason this never stays permanent, even when using seta, so make a bind for it. you know trees appear as you get closer to the horizon or the detail increase? well this forces it to use a much higher detail from further away = objects at range are in higher definition
- \r_lodbiasrigid -1000 same as above but for objects that don't move, like street furniture and random debris
- - \ai_playerlongaccuracy SP only. this controls how accurate enemy fire is at long range. It is much more realistic if you set it to a very low value (like 0.05) it's also quite intense when there are tracers going over your head. It also allows your team to die less which is good as your team mates die far to much considering they are either the SAS or FORECON, both of which are special forces...
- \ai_playercloseaccuracy same but for close range
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Will go and double check others which i can't quite remember commands for...
not finished